Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
539 | 2009-08-23 13:52:25 | 98.80 | |
327 | 2008-10-20 18:18:12 | 86.22 | |
164 | 2008-10-04 06:39:35 | 102.21 |