Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1544 | 2010-05-05 21:00:38 | 61.95 | |
590 | 2009-10-27 20:24:40 | 74.31 | |
290 | 2009-09-24 13:52:29 | 63.12 |