Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1266 | 2010-01-07 02:35:23 | 60.90 | |
949 | 2009-12-29 19:42:26 | 52.64 | |
880 | 2009-12-29 00:27:06 | 52.84 |