Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
520 | 2010-07-07 05:24:24 | 86.39 | |
278 | 2010-06-14 05:17:59 | 82.77 | |
272 | 2010-06-14 05:08:29 | 77.73 | |
149 | 2009-10-10 21:43:54 | 65.49 |