Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
805 | 2013-03-08 20:02:45 | 87.28 | 94% |
621 | 2012-11-27 15:30:04 | 88.49 | 92% |
445 | 2012-09-27 18:43:33 | 84.61 | 95% |
420 | 2012-09-25 15:13:30 | 83.11 | 94% |