Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1991 | 2012-09-05 17:10:26 | 105.57 | 98% |
1969 | 2012-09-04 21:03:48 | 110.35 | 97% |
1955 | 2012-09-04 19:46:11 | 105.52 | 98% |
1912 | 2012-08-27 17:02:04 | 110.54 | 98% |
1639 | 2012-08-08 17:56:31 | 94.53 | 93% |
1550 | 2012-08-02 15:56:12 | 123.90 | 100% |
1312 | 2012-07-17 17:50:28 | 99.12 | 94% |