Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
964 | 2008-11-23 14:31:12 | 80.85 | |
851 | 2008-11-19 02:21:51 | 69.49 | |
847 | 2008-11-18 13:41:12 | 66.39 | |
660 | 2008-11-05 21:35:32 | 70.06 | |
549 | 2008-11-01 01:20:07 | 69.99 | |
237 | 2008-10-20 16:26:18 | 61.99 |