Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
69 | 2010-02-22 20:08:05 | 15.51 | |
32 | 2010-02-18 01:05:41 | 17.18 | |
20 | 2010-02-18 00:23:03 | 14.32 |