Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1022 | 2015-01-15 08:08:01 | 72.78 | 98% |
991 | 2015-01-13 07:01:41 | 67.51 | 94% |
520 | 2010-12-19 00:39:32 | 73.72 | |
448 | 2010-11-07 06:59:32 | 71.61 | |
407 | 2010-11-07 00:52:49 | 75.80 | |
109 | 2010-10-27 06:01:56 | 65.02 | |
19 | 2010-10-25 03:48:20 | 59.29 |