Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1612 | 2014-06-19 01:09:46 | 97.11 | 94% |
1448 | 2009-10-07 22:43:32 | 92.09 | |
1413 | 2009-10-02 18:55:22 | 88.09 | |
1394 | 2009-10-01 14:43:03 | 106.42 | |
1150 | 2009-09-14 19:37:28 | 102.47 | |
1068 | 2009-09-08 14:38:26 | 107.76 | |
1017 | 2009-09-03 13:37:25 | 105.37 | |
855 | 2009-08-25 13:53:57 | 98.36 | |
737 | 2009-08-17 17:37:33 | 101.14 | |
670 | 2009-08-12 16:50:26 | 98.61 | |
535 | 2009-08-10 17:19:43 | 98.89 | |
285 | 2009-07-28 15:51:10 | 91.56 |