Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2359 | 2012-06-14 22:25:19 | 93.57 | 87% |
2197 | 2012-01-12 04:52:43 | 111.69 | 95% |
2121 | 2011-11-13 21:10:41 | 98.14 | 96% |
1735 | 2011-09-24 16:56:56 | 110.53 | 98% |
1617 | 2011-09-17 16:06:09 | 94.07 | 94% |
817 | 2011-08-08 07:02:17 | 99.70 | 98% |
587 | 2011-07-28 06:58:13 | 99.07 | 97% |
468 | 2011-07-25 16:21:43 | 94.09 | 98% |
295 | 2011-07-15 23:14:13 | 86.88 | 95% |