Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
103 | 2008-10-10 14:58:39 | 52.71 | |
47 | 2008-10-10 07:57:30 | 41.45 |