Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
328 | 2010-04-15 20:00:50 | 105.95 | |
34 | 2009-10-09 16:09:36 | 98.62 | |
20 | 2009-10-08 23:46:56 | 89.31 |