Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
969 | 2014-04-04 13:28:16 | 65.92 | 91% |
967 | 2014-04-04 13:25:12 | 68.71 | 96% |
765 | 2014-03-27 09:15:12 | 67.21 | 96% |
695 | 2014-03-26 02:18:35 | 69.65 | 97% |
502 | 2014-03-19 19:50:16 | 56.61 | 93% |
150 | 2014-03-13 13:49:27 | 52.50 | 93% |
74 | 2014-03-13 10:42:27 | 47.48 | 87% |