Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1937 | 2012-07-02 06:54:55 | 91.38 | 95% |
1793 | 2012-05-11 02:57:00 | 88.24 | 94% |
1759 | 2012-04-25 12:43:03 | 87.98 | 97% |
1688 | 2012-03-17 12:35:53 | 84.50 | 94% |
1129 | 2009-07-23 06:52:25 | 72.71 | |
951 | 2009-06-17 05:09:55 | 70.92 | |
840 | 2009-06-11 08:04:29 | 69.77 | |
790 | 2009-06-10 05:07:54 | 71.45 | |
785 | 2009-06-10 04:57:53 | 68.93 | |
270 | 2008-12-19 06:48:56 | 57.77 | |
91 | 2008-11-13 09:15:00 | 60.35 | |
8 | 2008-11-11 06:04:41 | 54.84 |