Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3113 | 2010-08-27 09:59:12 | 66.87 | |
2256 | 2009-12-05 14:10:58 | 52.53 | |
1950 | 2009-11-25 01:48:46 | 64.89 | |
1871 | 2009-11-22 12:56:56 | 55.22 | |
1768 | 2009-11-12 06:25:33 | 52.45 | |
1060 | 2009-10-17 02:05:08 | 46.75 | |
349 | 2009-09-28 06:41:47 | 52.01 | |
338 | 2009-09-26 09:36:24 | 48.22 | |
150 | 2009-09-20 15:18:06 | 39.41 | |
115 | 2009-09-17 07:22:21 | 45.27 | |
76 | 2009-09-17 03:24:58 | 39.38 | |
27 | 2009-09-16 08:27:22 | 46.01 |