murmure (poem)

Race #145321

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Official speed 124.37 wpm (83.36 seconds elapsed during race)
Without ending ping 124.89 wpm (248 ms delay sending score to TypeRacer’s server)
Timerless 125.41 wpm (347 ms elapsed before first character typed; 82.77 seconds elapsed during race)
Timerless minus one 125.26 wpm, ignoring the first character typed
Race Start December 21, 2021 7:44:18pm UTC
Race Finish December 21, 2021 7:45:42pm UTC
Outcome No win (3 of 4)
Opponents 1. kudo_ (154.06 wpm)
2. arijan_dh (124.71 wpm)
4. chang1 (123.83 wpm)
Accuracy 96.6%
Points 335.81
Text #4940058 (Length: 864 characters)

Calculus is a tool that helps us understand how a change in one quantity is related to a change in another. How does the speed of a falling object change as a function of time? How does the level of water in a barrel change as a function of the amount of liquid poured into it? We see change occurring in nearly everything we observe in the world and universe, and powerful modern instruments help us see more and more. In this section we introduce the ideas of average and instantaneous rates of change, and show that they are closely related to the slope of a curve at a point P on the curve. We give precise developments of these important concepts in the next chapter, but for now we use an informal approach so you will see how they lead naturally to the main idea of this chapter, the limit. The idea of a limit plays a foundational role throughout calculus.

Characters typed Calculus is a tool that helps us understand how a change in one quantity is related to a change in another; H. How does the speed of a falling object change as a function of time. Ho? How doe the s th elevehe level of water in a barrel chagn e ange as a function of the amount of liquid poured into it? We see change occuringring in nearly everyhinthing we observe in the world and universe, and powerful modern instruments helm us selp us see more and more. In this section we introduce the idea os fs of aveage arage and intanstnatnaantaneous rates of change, and show that they are closely ralelated to the slope of a cruve xcurfurfve aurve at a point P on the curfve. Wve. We give precise developments of these important concepts in the next chapter, but for now we use an informal approcach so you will see how they lead naturally to the main idea of this chapter, the limit. The idea of a lmlit imit players a lays a fondatundational role throughotu calhougrroughklutout callculus.
Timing
Character C a l c u l u s i s a t o o l t h a t h
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Character f t i m e . H o -o -H - -. ? H o w d o e t
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Character u s s e e m o r e a n d m o r e . I n
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Character a v e a g e a -a - -e -g -a r a g e a n d i n t
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Character a n -n -a -t s t n a t n a -a -n -t -a -n a n t a n e o u
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Character o w t h a t t h e y a r e c l o s e l y
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Character r a l -l -a e l a t e d t o t h e s l o p e
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WPM Timing
Seconds WPM
1.67 107.96
3.33 136.75
5 155.94
6.67 158.34
8.34 152.58
10 142.75
11.67 148.06
13.34 153.84
15.01 142.35
16.67 133.87
18.34 130.86
20.01 131.95
21.67 127.89
23.34 131.61
25.01 133.87
26.68 133.6
28.34 134.21
30.01 132.35
31.68 135.99
33.35 140.35
35.01 137.43
36.68 139.37
38.35 140.5
40.01 137.35
41.68 134.16
43.35 132.32
45.02 128.75
46.68 130.84
48.35 133.27
50.02 132.91
51.69 130.95
53.35 127.53
55.02 129.12
56.69 126.59
58.35 127.7
60.02 129.55
61.69 130.33
63.36 131.26
65.02 131.03
66.69 130.63
68.36 132.01
70.03 133.66
71.69 135.08
73.36 133.97
75.03 131.95
76.7 130.02
78.36 129.55
80.03 127
81.7 125.15
83.36 124.37